Reflection on Build Your First Game: Tools, Engines, and Skills You Need

 Build Your First Game: Tools, Engines, and Skills You Need

A Webinar Reflection Blog


Mr. Janyl Lim, a producer, narrative designer, and business developer with over seven years of experience in the independent game production sector, hosted the webinar titled "Building Your First Game." Mr. Lim talked about different game engines, shared his experience in game development, and offered insightful advice on the skills, values, and attitudes required to begin a career in game development.
Developer careers, including those of programmers, artists, and producers, as well as the necessary tools for each position, were also discussed. Mr. Lim emphasized the value of using game design principles that make games entertaining and captivating, comprehending coding and logic, and effectively reusing assets. He described how responsiveness, difficulty balance, and player feedback influence the gaming experience.

Key Takeaways: What I learned from the Webinar

I discovered that developing a game involves more than just writing code or designing graphics; it also entails comprehending the entire system that underlies fun and interaction. The way you use the tools to tell tales, awaken emotions, and give players meaningful experiences is what really counts, as Mr. Lim's explanation of engines made clear to me.
I also learned the importance of production discipline during the course, including how to apply textures, manage audio, integrate 2D or 3D elements, and maintain optimization. His statement that "even importing a single model can affect performance drastically" caught my attention because it demonstrated how intricate and complex the process can be. He solves problems by saying, "You have to Google it!reminded me that in this line of work, persistence and inventiveness are essential.



Turning Insight into Action: How I can Apply The Lessons

I was inspired by this webinar to delve more into game engines and begin little projects to put what I've learnt into practice. I'll be experimenting with Godot and Unity, concentrating on creating simple prototypes and evaluating gameplay features. His focus on participating in workshops, game jams, and game development groups motivated me to work with people, exchange ideas, and gain knowledge from actual experiences.

Additionally, I developed a greater understanding of the production side of development, where cooperation and structure are essential. I learned from Mr. Lim's enthusiasm for enhancement in something as basic as using spreadsheets: every little detail counts when producing anything significant.


Event Highlights: What A webinar Stand Out


The webinar was easy to follow, interesting, and educational. Technical subjects were made fun of by Mr. Lim's enthusiasm and sense of humor, and his observations regarding actual manufacturing difficulties were enlightening. Participants were also given the opportunity to ask questions during the session, though the Q&A should have been expanded. I liked how he urged us to engage with one another, maintain our curiosity, and never stop trying out new tools.


Suggestion for Future Improvements

The event was great all around, and I had a great time. I was inspired to take game creation more seriously after learning so much. In the future, I hope to attend more webinars like this one where experts like Mr. Lim discuss the personal and professional journeys that led to their positions.




“There’s no perfect game engine—only the perfect passion to create something meaningful.”







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